<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">

<head>
	<meta charset="UTF-8">
	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
	<meta name="viewport" content="width=device-width, initial-scale=1.0">
	<meta http-equiv="pragma" content="no-cache">
	<meta http-equiv="cache-control" content="no-cache">
	<meta http-equiv="expires" content="0">
	<title>登录界面</title>
	<link href="/static/css/default.css" rel="stylesheet" type="text/css" />
	<!--必要样式-->
	<link href="/static/css/styles.css" rel="stylesheet" type="text/css" />
	<link href="/static/css/demo.css" rel="stylesheet" type="text/css" />
	<link href="/static/css/loaders.css" rel="stylesheet" type="text/css" />
</head>

<body>
<div class='login'>
	<div class='login_title'>
		<span>管理员登录</span>
	</div>
	<div class='login_fields'>
		<div class='login_fields__user'>
			<div class='icon'>
				<img alt="" src='static/img/user_icon_copy.png'>
			</div>
			<input name="username" placeholder='用户名' maxlength="16" type='text' autocomplete="off" value="" />
			<div class='validation'>
				<img alt="" src='static/img/tick.png'>
			</div>
		</div>
		<div class='login_fields__password'>
			<div class='icon'>
				<img alt="" src='static/img/lock_icon_copy.png'>
			</div>
			<input name="password" placeholder='密码' maxlength="16" type='password' autocomplete="off">
			<div class='validation'>
				<img alt="" src='static/img/tick.png'>
			</div>
		</div>
		<div class='login_fields__password'>
			<div class='icon'>
				<img alt="" src='static/img/key.png'>
			</div>
			<input name="code" placeholder='验证码' maxlength="4" type='text' name="ValidateNum" autocomplete="off">
			<div class='validation' style="opacity: 1; right: -5px;top: -3px;">
				<canvas class="J_codeimg" id="myCanvas" onclick="Code();">对不起，您的浏览器不支持canvas，请下载最新版浏览器!</canvas>
			</div>
		</div>
		<div class='login_fields__submit'>
			<input type='button' value='登录'>
		</div>
	</div>
	<div class='success'>
	</div>
	<div class='disclaimer'>
		<p>欢迎登陆员工管理系统</p>
	</div>
</div>
<div class='authent'>
	<div class="loader" style="height: 44px;width: 44px;margin-left: 28px;">
		<div class="loader-inner ball-clip-rotate-multiple">
			<div></div>
			<div></div>
			<div></div>
		</div>
	</div>
	<p>认证中...</p>
</div>
<div class="OverWindows"></div>
<link href="/static/layui/css/layui.css" rel="stylesheet" type="text/css" />
<script src="/static/js/jquery-2.1.1.min.js" type="text/javascript" charset="utf-8"></script>
<script type="text/javascript" src='/static/js/stopExecutionOnTimeout.js?t=1'></script>
<script src="/static/layui/layui.js" type="text/javascript"></script>
<script src="/static/js/Particleground.js" type="text/javascript"></script>
<script src="/static/js/Treatment.js" type="text/javascript"></script>
<script src="/static/js/jquery.mockjax.js" type="text/javascript"></script>
<script type="text/javascript">
	var canGetCookie = 0; //是否支持存储Cookie 0 不支持 1 支持
	var ajaxmockjax = 1; //是否启用虚拟Ajax的请求响 0 不启用  1 启用
	//默认账号密码

	var CodeVal = 0;
	Code();

	function Code() {
		if (canGetCookie == 1) {
			createCode("AdminCode");
			var AdminCode = getCookieValue("AdminCode");
			showCheck(AdminCode);
		} else {
			showCheck(createCode(""));
		}
	}

	function showCheck(a) {
		CodeVal = a;
		var c = document.getElementById("myCanvas");
		var ctx = c.getContext("2d");
		ctx.clearRect(0, 0, 1000, 1000);
		ctx.font = "80px 'Hiragino Sans GB'";
		ctx.fillStyle = "#E8DFE8";
		ctx.fillText(a, 0, 100);
	}
	$(document).keypress(function(e) {
		// 回车键事件
		if (e.which == 13) {
			$('input[type="button"]').click();
		}
	});
	var open = 0;
	layui.use('layer', function() {
		//非空验证
		$('input[type="button"]').click(function() {
			var uname = $('input[name="username"]').val();
			var pwd = $('input[name="password"]').val();
			var code = $('input[name="code"]').val();
			if (uname == '') {
				layer.msg("请输入您的账号",{
					icon:2,
					time:800
				});
			} else if (pwd == '') {
				layer.msg('请输入您的密码',{
					icon:2,
					time:800
				});
			} else if (code == '') {
				layer.msg('验证码不能为空',{
					icon:2,
					time:800
				});
			} else if(CodeVal.toLowerCase() != code) {
                layer.msg('验证码输入错误',{
                    icon:2,
                    time:800
                });
            } else {
				//登陆
				var JsonData = {
					username: uname,
					password: pwd
				};
				$.post("登陆地址",
						JsonData,
						function(res) {
							if(res.code !=0){
								layer.msg(res.msg, {
									icon: 1,
									time: 1000 //1秒关闭（如果不配置，默认是3秒）
								}, function(){
									debugger;
									window.sessionStorage.setItem('username',uname);//存储用户名到页面显示
									window.location.href='managePage/index.html';
								});
							}else{
								layer.msg(res.msg,{
									icon: 2,
									time: 1000 //2秒关闭（如果不配置，默认是3秒）
								});
							}
				});
			}
		})
	})
	//全屏
	var fullscreen = function() {
		elem = document.body;
		if (elem.webkitRequestFullScreen) {
			elem.webkitRequestFullScreen();
		} else if (elem.mozRequestFullScreen) {
			elem.mozRequestFullScreen();
		} else if (elem.requestFullScreen) {
			elem.requestFullscreen();
		} else {
			//浏览器不支持全屏API或已被禁用
		}
	}
</script>
<script type="text/javascript" src="/static/img/ThreeWebGL.js"></script>
<script type="text/javascript" src="/static/img/ThreeExtras.js"></script>
<script type="text/javascript" src="/static/img/Detector.js"></script>
<script type="text/javascript" src="/static/img/RequestAnimationFrame.js"></script>
<script id="vs" type="x-shader/x-vertex">
			varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }
		</script>
<script id="fs" type="x-shader/x-fragment">
			uniform sampler2D map; uniform vec3 fogColor; uniform float fogNear; uniform float fogFar; varying vec2 vUv; void main() { float depth = gl_FragCoord.z / gl_FragCoord.w; float fogFactor = smoothstep( fogNear, fogFar, depth ); gl_FragColor = texture2D( map, vUv ); gl_FragColor.w *= pow( gl_FragCoord.z, 20.0 ); gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor ); }

		</script>
<script type="text/javascript">
	if (!Detector.webgl) Detector.addGetWebGLMessage();
	var canvas = document.createElement('canvas');
	canvas.width = 32;
	canvas.height = window.innerHeight;
	var context = canvas.getContext('2d');
	var gradient = context.createLinearGradient(0, 0, 0, canvas.height);
	gradient.addColorStop(0, "#1e4877");
	gradient.addColorStop(0.5, "#4584b4");
	context.fillStyle = gradient;
	context.fillRect(0, 0, canvas.width, canvas.height);
	document.body.style.background = 'url(' + canvas.toDataURL('image/png') + ')';
	var container;
	var camera, scene, renderer, sky, mesh, geometry, material, i, h, color, colors = [],
			sprite, size, x, y, z;
	var mouseX = 0,
			mouseY = 0;
	var start_time = new Date().getTime();
	var windowHalfX = window.innerWidth / 2;
	var windowHalfY = window.innerHeight / 2;
	init();
	animate();

	function init() {
		container = document.createElement('div');
		document.body.appendChild(container);
		camera = new THREE.Camera(30, window.innerWidth / window.innerHeight, 1, 3000);
		camera.position.z = 6000;
		scene = new THREE.Scene();
		geometry = new THREE.Geometry();
		var texture = THREE.ImageUtils.loadTexture(
				''
		);
		texture.magFilter = THREE.LinearMipMapLinearFilter;
		texture.minFilter = THREE.LinearMipMapLinearFilter;
		var fog = new THREE.Fog(0x4584b4, -100, 3000);
		material = new THREE.MeshShaderMaterial({
			uniforms: {
				"map": {
					type: "t",
					value: 2,
					texture: texture
				},
				"fogColor": {
					type: "c",
					value: fog.color
				},
				"fogNear": {
					type: "f",
					value: fog.near
				},
				"fogFar": {
					type: "f",
					value: fog.far
				},
			},
			vertexShader: document.getElementById('vs').textContent,
			fragmentShader: document.getElementById('fs').textContent,
			depthTest: false
		});
		var plane = new THREE.Mesh(new THREE.Plane(64, 64));
		for (i = 0; i < 8000; i++) {
			plane.position.x = Math.random() * 1000 - 500;
			plane.position.y = -Math.random() * Math.random() * 200 - 15;
			plane.position.z = i;
			plane.rotation.z = Math.random() * Math.PI;
			plane.scale.x = plane.scale.y = Math.random() * Math.random() * 1.5 + 0.5;
			GeometryUtils.merge(geometry, plane)
		}
		mesh = new THREE.Mesh(geometry, material);
		scene.addObject(mesh);
		mesh = new THREE.Mesh(geometry, material);
		mesh.position.z = -8000;
		scene.addObject(mesh);
		renderer = new THREE.WebGLRenderer({
			antialias: false
		});
		renderer.setSize(window.innerWidth, window.innerHeight);
		container.appendChild(renderer.domElement);
		document.addEventListener('mousemove', onDocumentMouseMove, false);
		window.addEventListener('resize', onWindowResize, false)
	}

	function onDocumentMouseMove(event) {
		mouseX = (event.clientX - windowHalfX) * 0.25;
		mouseY = (event.clientY - windowHalfY) * 0.15
	}

	function onWindowResize(event) {
		camera.aspect = window.innerWidth / window.innerHeight;
		camera.updateProjectionMatrix();
		renderer.setSize(window.innerWidth, window.innerHeight)
	}

	function animate() {
		requestAnimationFrame(animate);
		render()
	}

	function render() {
		position = ((new Date().getTime() - start_time) * 0.03) % 8000;
		camera.position.x += (mouseX - camera.target.position.x) * 0.01;
		camera.position.y += (-mouseY - camera.target.position.y) * 0.01;
		camera.position.z = -position + 8000;
		camera.target.position.x = camera.position.x;
		camera.target.position.y = camera.position.y;
		camera.target.position.z = camera.position.z - 1000;
		renderer.render(scene, camera)
	}
</script>
</body>

</html>
